%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Stylized Water 5
  m_Shader: {fileID: 4800000, guid: c8110ef7c96474f73b2ee5f90e026b10, type: 3}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords:
  - FANCY_SHADOWS
  - SAMPLE_SHADOWS
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _FoamTexture:
        m_Texture: {fileID: 2800000, guid: 581fcfd543a4445829bb923bace720da, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SparklesNormalMap:
        m_Texture: {fileID: 2800000, guid: b87c6510a4b3945a197eabf8b0d60278, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _WaveNormalMap:
        m_Texture: {fileID: 2800000, guid: ed512d00c2b0c0748bcb5cf3fce1a4c8, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _DepthDensity: 0.417
    - _DistanceDensity: 0.02
    - _EdgeFoamDepth: 0.1
    - _FancyShadows: 0
    - _FoamContribution: 0.471
    - _FoamNoiseScale: 0.775
    - _FoamScale: 10
    - _FoamSpeed: 0.1
    - _MaxSampleDistance: 49
    - _MaxShadowDistance: 50
    - _ReflectionContribution: 0.5
    - _RefractionStrength: 0
    - _SparkleExponent: 25000
    - _SparkleScale: 25
    - _SparkleSpeed: 0.1
    - _SunSpecularExponent: 1
    - _VertexNormalDelta: 0.01
    - _Wave1Amplitude: 0.1
    - _Wave1Direction: 0.382
    - _Wave1Speed: 0.25
    - _Wave1Wavelength: 2
    - _Wave2Amplitude: 0.15
    - _Wave2Direction: 0.618
    - _Wave2Speed: 1
    - _Wave2Wavelength: 7.5
    - _WaveNormalDelta: 0.01
    - _WaveNormalScale: 25
    - _WaveNormalSpeed: 0.05
    m_Colors:
    - _DeepColor: {r: 0.018987656, g: 0, b: 1, a: 1}
    - _EdgeFoamColor: {r: 1, g: 1, b: 1, a: 1}
    - _FarColor: {r: 0, g: 1, b: 0.9230871, a: 1}
    - _SSSColor: {r: 0, g: 0, b: 0, a: 1}
    - _ShadowColor: {r: 0.298578, g: 0.1448469, b: 0.990566, a: 1}
    - _ShallowColor: {r: 1.1505303, g: 1.299991, b: 0.8891448, a: 1}
    - _SparkleColor: {r: 0.740566, g: 1, b: 0.9357789, a: 1}
    - _SunSpecularColor: {r: 0, g: 0, b: 0, a: 1}
  m_BuildTextureStacks: []
